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Cikk: The Damage Step Explained Damage Step mélyebben elmagyarázva

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Posted 13 March 2007 - 09:36 AM

The Damage Step - Explained by ensui

In the Yu-Gi-Oh! TCG one of the main parts of a turn is the Battle Phase, during which your monsters do battle with your opponent’s monsters. Inside the Battle Phase are a sequence of steps, starting with the Battle Step where you’ve declared a monster to attack with, and what it will be attacking. Once you get past that you meet the Damage Step, which is a place where the normal rules get changed slightly and not all players understand them, here’s what you need to know about it.

1: The Steps

Inside the Damage Step there are a sequence of 4 stages, the first of which is just entering the Damage Step itself, well not really but it is a point where certain things happen. At this point in the Damage Step monster effects like Mystic Swordsman Lv2 and Reflect Bounder will activate. Also from this point onwards no matter what happens, a replay cannot occur.

The next part of the Damage Step (and the first “real” step) is the part where monsters that are face down get flipped face up, things to remember here are that the monster flipped isn’t considered to be summoned by this, it’s simply “flipped face up”, also any monsters that are flipped face up at this time, and later get destroyed in battle are considered to be face down when destroyed, which is important for cards such as D.D. Survivor. During this part of the Damage Step you’re allowed to play cards that modify ATK or DEF that have a Spell Speed of 2 or more, which means that you can use Quick-Play Spell Cards, Normal Traps and some Multi-Trigger Monster Effects (such as Injection Fairy Lily).

Once that step is out of the way the next part is Damage Calculation, this step is where the battle occurs, during it you take the attacking monster’s ATK value and compare it to the opposing monster’s ATK (if it’s in attack position) or DEF (if it’s in defense position). At this point of the Damage Step monsters are considered destroyed, also this is where any Battle Damage is dealt to the players, which means that effects that trigger on Battle Damage (such as Don Zaloog or Amazoness Swords Woman) also activate in this step.

Once Damage Calculation is out of the way monsters that have been destroyed in battle cannot be the target of effects, but they’re not yet in the Graveyard. The next step is where you “Resolve Effects”, and in this step you resolve any FLIP effects, or effects that activate when a monster is flipped face up, or those that activate after Damage Calculation, such effects include Magician of Faith, D.D. Warrior Lady, and Royal Keeper.

Then the final part of the Damage Step, this part is where you send monsters that have been destroyed in battle to the Graveyard, it’s also where effects that activate when a monster is “sent to the Graveyard” will occur, such as Sangan or Mystic Tomato.

2: Restrictions

During the Damage Step there are restrictions governing the type of cards you can play, the only types of cards you can play are as follows:

• Quick-Play Spell Cards or Trap Cards that modify ATK or DEF (such as Limiter Removal, Shrink or Rush Recklessly.)
• Counter Traps (such as Magic Jammer or Barrel Behind the Door)
• Null and Void.
• Some multi-trigger monster effects (such as Injection Fairy Lily, Horus the Black Flame Dragon Lv8 or Sorcerer of Dark Magic)
• Cards that have activation timing when monsters are destroyed as a result of battle, or sent to the graveyard (such as Hero Signal or Michizure)

Some examples of things you cannot use in the Damage Step are:

• Royal Oppression
• Torrential Tribute
• Bottomless Trap Hole
• Waboku
• Strike Ninja
• Ring of Destruction

In addition to these restrictions, in the part of the Damage Step where monsters are flipped face up, there is a special rule about the chain. Unlike other parts of the turn where you can have multiple chains, you can only have one chain at this point before you’re moved to Damage Calculation. What this means is that if you played Limiter Removal, and your opponent uses Magic Jammer to negate it, you cannot have a second chain where you activate Rush Recklessly for instance.

3: Other Information

Because of the restrictions of the Damage Step, monsters such as Pyramid Turtle or Hydrogeddon have an advantage over trap cards that respond to summons. Whenever summons occur during the Damage Step you cannot activate cards like Bottomless Trap Hole, or Torrential Tribute. Because of this monsters like Hydrogeddon and Pyramid Turtle can summon high ATK monsters without worrying about those cards.

So to conclude, the Damage Step is a tricky part of the turn for playing card effects, and each of the steps in it have their own rules and their own set of effects that activate within them, so remember that the next time you try to claim D.D. Warrior Lady can remove a Dark Ruler Ha Des that just destroyed it in battle. smile.gif

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